bhavacakra: (Default)
samsara ([personal profile] bhavacakra) wrote2013-10-20 09:42 pm

setting;




Setting


Overview
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The Wheel
The Wheel is a closed microverse, a cylindrical disc six stories high (each story is about 30 feet, making the whole tower about 180 feet high) and with a circumference of one mile. It consists of an Inner Circle (a courtyard), a Center Circle (six stories, indoors) and an Outer Circle (a single story ring, indoors). At any given time, only one floor of the Center Circle is accessible. The currently accessible floor is the second floor, Preta. More details on what this means can be found below.

The Center Circle turns around the Inner Circle in increments every time a game or event occurs. This movement can be felt in the aftermath of a game, although it usually is only a slight tremor -- enough to wake you up and knock teacups off table edges, but not enough to destroy anything large. When enough games have happened and the Center Circle makes a full turn, the next Center Circle level becomes accessible (and the previous level becomes inaccessible).

In short:
The Inner Circle is a large outdoor segment that consists of The Grove. This area is constant and has a fixed position. It is an outdoor area something like a courtyard. Whatever Center Circle floor is presently accessible to characters will have a set of stairs leading down to the ground. These stairs adjust automatically as needed. There are also elevators located right next to the stairs.

The Center Circle is a six story indoor segment that consists of The Shrine, The Library, The Mess Hall, Supply/Infirmary rooms, and all areas labelled on the map below as "Danger Areas." This area is inconstant and will change as the game progresses.

The Outer Circle is a single story indoor segment that consists of the outer hallway, the Team Dorms, and the Variable Rooms. This area is constant and does not turn -- however, whenever a full cycle is completed and another floor is opened, this area will move to line up with that floor as well, so as to remain accessible.

Six Realms
The six floors that make up the Center Circle are each based loosely upon the Six Desire Realms in Buddhist cosmology.

From the bottom (beginning) to the top (end) these floors/realms are:
  • Naraka (Punished Sinners)
    hatred, cruelty, treachery
    By some stroke of luck, it seems that all the characters living in the Wheel were able to skip this floor altogether, and the game starts instead on the next floor up. Currently nothing is known about this floor.
  • Preta (Hungry Ghosts) - Current Setting
    greed, possessiveness, desire
    The second floor is based upon the realm of Preta, or Hungry Ghosts.
  • Tiryagyoni (Animals)
    ignorance, prejudice, stupidity
    Currently nothing is known about this floor.
  • Asura (Demigods)
    egoism, jealousy, strife
    Currently nothing is known about this floor.
  • Deva (Gods)
    luxury, pleasure, bliss
    Currently nothing is known about this floor.
  • Manusya (Humans)
    passion, ambition, doubt
    This floor has not yet been reached, but it is ICly known to be the "end goal" of the game. Reaching this floor with enough wins under your belt means that your wish will be granted at last.



Inner Circle: The Grove
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Center Circle: Samsara
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Preta - The Realm of Hungry Ghosts
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Public Amenities
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Outer Circle: Nidana
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Team Dorms
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Variable Rooms
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